![]() It quickly turns out that not all is as serene as it seems, and what’s meant as an escape from a tumultuous life becomes a bit of an adventure in its own right.Īnd I know what you’re probably thinking ever since I said walking simulator. This is done with pretty specific directions from the game, but you’re equipped simply with a compass and map, and making your way to a location is up to you. Your work responsibilities as a firewatch are stated quite clearly – sit in your watchtower and watch for fires, and investigate any suspicious activity. ![]() The development of the rapport between the two becomes the heart of the game. Your conversations with her offer branching responses, and your choices inform the characteristics of your relationship. Your superior is a lady named Delilah, and you receive instructions from her via radio. The degree to which you interact with Delilah is often up to you, since you can choose to “report” nearly everything you see to her, and your time in Firewatch can become a more or less solitary experience because of it. ![]() You play Henry, who’s decided to escape civilization for a while and is just starting his summer-long job as a firewatch. Specifically, it feels like outdoors Gone Home. I can sympathise with being want for shorthands and easily applicable monikers that don’t just sound reductive, but in essence Firewatch is a walking simulator. It turns out that Firewatch isn’t quite as difficult to describe as a certain E3 podcast appearance from its creators would have you believe.
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