Once you've got a decent selection of tech to research don't worry about going crazy with explosives if you need to the money loss isn't the end of the world and isn't worth a dead squaddie.1 October, 1979: Extraterrestrial forces begin their invasion of Earth. Obviously don't bother against Sebillians or melee-range enemies :) It's an absolute life-saver (even against AoE weapons). Only ever scout ahead with 1 Assault at a time, keeping most units ready for reaction fire (or to eliminate anything he sees).ĭon't forget to pop smoke if something gets the drop on you. Send a lone Assault to open the door then lob in Stun gas or blast away as necessary (remember to close the door and move back into cover as appropriate). The Assaults will provide snap-shots if something pops up. Send the Heavies and an Assault to the side of the doors while keeping the other Assaults at medium range in front and Snipers a way further back. This helped train them up and was a god-send later in the game when you get nasties coming suddenly into the middle of your men or meet Aliens with a ridiculous amount of movement pointsĪpproach downed alien ships with caution. I tended to save the Assaults' Time Units for reaction fire. When an alien is spotted the Heavies duck into LOS, cut lose and then duck out again. The Snipers stay way back (out of range) while the Heavy-Weapons stay near the Assaults but out of Line-Of-Sight. Send the Assaults to scout ahead while using their shields as best as they're able. Generally speaking plasma weapons are 'good enough' for almost everything in the game, but MAGs make things a lot easier. Normally most of the above will flow together for example you'll get laser weapons on the way to interceptor laser-cannons.
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